Daydreaming of other worlds
To write, you need words.
To write well, you need a vocabulary—preferably, a large one. And this isn’t so you can show off and write about sitting in a puddle of your own mucilage while bound in a brodequin and tortured in a tenebrous tower.
Readers have it easy: they’re given context for each word and it’s usually sufficient to intuit a meaning. Writers have to pluck a precise word and understand most of its denotations and connotations and create a fitting context (all of which happens simultaneously); therefore, writers need access to a wide roaming ground, plentiful in detail and depth, and an effective search method.
The roaming ground metaphor offers little when it comes to nonfiction writing (expand your vocabulary in the relevant direction; if you write about fish, go explore the lake), or when it comes to fiction writing set in the real world (expand your vocabulary in the relevant direction; if you write murder mysteries set in a Bedouin camp, go explore the desert).
But when it comes to writing anything set in a world of your making, where you are God, where you give names—what happens to your roaming ground?
You can keep expanding it by learning concepts, but eventually you’re going to have to invent names for that new plant, that new race, that new arcology. You’ll even have to invent verbs and adjectives (somehow new adverbs seem to be the rarest). Two questions present themselves:
- How does one invent?
- How does one invent, coherently? (Because it’s likely you’ll need more than one word.)
The words you invent are the writer’s quirk words (as opposed to the reader’s quirk words)—they enrich the boundaries of language in general, not just the boundaries of a reader’s vocabulary.